![]() Through this case, we argue that VR as a data-intensive device is not one of unalloyed benefit, but one fraught with power inequity-one that has the potential to exacerbate wealth inequity, institute algorithmic bias, and bring about new forms of digital exclusion. Drawing from critical data studies, we examine the case of Facebookâs Oculus VR-a market leading VR technology, central to their metaverse ambitions. Much like digital media more generally, there are growing concerns of who stands to benefit from VR as a data-intensive form of technology, and where its potential data-borne harms may lie. Virtual Reality (VR) represents an emerging class of spatial computing technology reliant upon the capture and processing of data about the user (such as their body and its interface with the hardware), or their surrounding environment.
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